Keynote Speakers for VSMM 2016
The keynote speakers for this year's conference have been invited for their extensive experience and expertise in the multidisciplinary fields of technology, arts, history, science and engineering that encompass the VSMM Society and theVSMM 2016 theme, ‘Transdisciplinary - Transmedia - Transformations’.
Introducing our 2016 KEYNOTE Speakers:
Professor Vincent Gaffney
Anniversary Chair in Landscape Archaeology
School of Archaeological Sciences
University of Bradford
Professor Vincent Gaffney is Anniversary Chair in Landscape Archaeology at the Department of Archaeological Sciences at the University of Bradford. Current and previous research projects include the analysis of the Mesolithic pit alignment at warren Field Crathes, mapping the inundated landscapes of the Southern North Sea, agent-based model of the battle of Manzikert (1071) in Anatolia and the “Stonehenge Hidden Landscapes” Project where he leads the UK team creating 3D and virtual imaging of the landscape from an extensive programme of geophysical survey of the largely unmapped landscape.
From BradPhys to BradViz: the move from archaeological to heritage sciences
Archaeology is a broad church and its role as a “two culture” discipline is frequently cited. This position at theinterface of the arts and sciences remains central to archaeological activity but there have been significant changes in the structure of archaeology and its relationship to society overall. The growth of heritage science, in particular, is increasingly driving change and development within archaeology at a national and international level. This keynote discusses these developments in relation to the author’s own research trajectory and reveals the significance of such change.
Professor Sarah Kenderdine
Professor Sarah Kenderdine researches at the forefront of interactive and immersive experiences for museums and galleries. In widely exhibited installation works, she has amalgamated cultural heritage with new media art practice in the realms of interactive cinema, augmented reality and embodied narrative. She is Professor at UNSW Art & Design and Director of UNSW’s the newly created transdisciplinary Expanded Perception and Interaction Centre (EPIC) and she is Director of the laboratory for Innovation in Galleries, Libraries, Archives and Museums (iGLAM). She continues to work for Museum Victoria on Special Projects.
Data Sculpting & Deep Mapping: New Paradigms in Omnidirectional VR
The CEO of Intel Brian Kraznich said in 2014 “We are in the midst of a transformation, from a world of screens and devices to a world of immersive experiences.” This presentation will examine new paradigms for transforming digital archives into a series of omnispatial, omnidirectional and hemispheric immersive experiences. The research integrates groundbreaking work in data creation, virtual environment design, interactivity, and information visualization-transforming engagement with intangible and tangible heritage. These frameworks of engagement lay a foundation for novel approaches to transforming data visualization not only in the humanities but also for teaching and learning and the sciences more generally. This discussion includes latest developments in transdisciplinary research and development in this area including the UNSW’s Expanded Perception and Interaction Centre (EPIC) focused on visualization in medical and mental health.
Professor Mark Billinghurst
Human Computer Interaction
University of South Australia
Mark Billinghurst is Professor of Human Computer Interaction at the University of South Australia in Adelaide, Australia. He earned a PhD in 2002 from the University of Washington and researches innovative computer interfaces that explore how virtual and real worlds can be merged, publishing over 300 papers in topics such as wearable computing, Augmented Reality and mobile interfaces. Prior to joining the University of South Australia he was Director of the HIT Lab NZ at the University of Canterbury and he has previously worked at British Telecom, Nokia, Google and the MIT Media Laboratory. His MagicBook project, was winner of the 2001 Discover award for best entertainment application, and he received the 2013 IEEE VR Technical Achievement Award for contributions to research and commercialization in Augmented Reality. In 2013 he was selected as a Fellow of the Royal Society of New Zealand.
Using AR and VR to Create Empathic Experiences
Augmented Reality and Virtual Reality technologies can be used to create experiences that either enhance the user's real space to transport the user to an immersive computer generated space. In both cases the technology can be used to create empathic experiences, which allow a user to better understand the experience of someone else. This presentation provides an overview of Empathic Computing and then shows how AR, VR and Affective Computing technology can be combined together to create powerful empathic experiences. Examples will be drawn from research conducted at the University of South Australia and other leading groups worldwide, and directions for future research will be presented.
Wild! Photographer NJ Wight
Canadian born Nancie Wight worships at the altar of digital content–in all its forms–and has spent 25 years playing in the intersections of technology, communication, media and art. From pioneering digital media curriculum in the early nineties, to producing first generation mobile content, to exhibiting an online portfolio currently reaching 290k people through social media touch-points, Nancie has worked creatively in the digital content space for the past 25 years. A trip to Africa in 2008 would unknowingly change her life and she abandoned the Boardroom for the backseat of a Land Rover. As a wildlife photographer and storyteller, she brings her audience Up Close to the extraordinary Wild! Life that has transformed her thinking and shaped her creative expression. With a growing urgency, she is working to educate and spark a connection between her audience, the extraordinary animals she photographs and the conservation crisis that is threatening their existence.
UP CLOSE: Living Wild!
African Wildlife Through the Lens of NJ Wight
The wild spaces of Africa engage the senses like no other place I have been. From the texture of elephants–the living landscapes that are fading from view, to the iconic lion whose roar must now be heard around the world, there is a heightened urgency to explore and capture her breathing wonder. NJ Wight
Photographing wildlife presents unique aesthetic and technical challenges. NJ Wight has taken more than 80 game drives across 6 countries to observe and record the magnificence and minutia of African wildlife. Her vivid imagery combined with a lively narrative come together in this UP CLOSE: Living Wild! adventure in Africa.
Dr. Michael A. Smith
Visual Computing Architect and Director, U.S. Higher Education Programs, Intel Corporation
Dr. Michael A. Smith is a specialist in image and video analytics with a focus on automated media understanding and deep learning in video search. He leads Intel’s university engagement and scale strategies in the Internet of Things (IoT), visual computing and data visualization. Before joining Intel, he was the Senior Director of Research at France Telecom R&D, where he also served as a researcher and lecturer at several universities, including, UC Berkeley, the University of Texas, the University of Cape Town and the University of Campinas, Brazil. He recently served as a Fulbright Senior Specialist for IoT research in India and Colombia, and he was appointed an Invention Ambassador by the American Association for the Advancement of Science (AAAS). Dr. Smith graduated with his BSEE from North Carolina A&T State University, his MSEE from Stanford and a PhD in Electrical and Computer Engineering from Carnegie Mellon University.
Sensors everywhere, the Internet of Things in New Media
The Internet of Things (IoT) is fueling innovation in many areas of our lives. To realize the vision of a truly connected world, we must consider the expansion of sensors and microcomputers in ways that lead to new insights in visual media. These systems must transform complex data into meaningful visual representations for both consumer and industrial applications. This keynote addresses the pervasive expansion of computing in IoT and its impact on new forms of visual media.
Professor Lizbeth Goodman,
Chair of Creative Technology Innovation
Founder/Director the Inclusive Design Research Centre of Ireland
University College Dublin
PANEL: Visualisation Meets Assistive Tech: VR, AR, drones, and their potential for human communication
This Panel Keynote presentation will give an overview of recent work in the areas of Augmented Cognition, Inclusive Design and Creative Technology Innovation conducted by SMARTlab and the Inclusive Design Research Centres of Ireland and Canada.
Projects underway, including several Marie Curie Post-Doctoral projects in the area of Assistive Tech for People with Intellectual Disabilities-Autism, have applied novel uses of Virtual Worlds, Virtual Reality, Augmented Reality, Future Forsighting Models and tools, and Drones in interdisciplinary research to enhance and extend the human potential of ALL people, regardless of intellectual, cognitive, physical or other abilities (and super-powers).